{"id":200209,"date":"2023-08-09T03:58:36","date_gmt":"2023-08-08T19:58:36","guid":{"rendered":"https:\/\/www.idc.net\/help\/200209\/"},"modified":"2023-08-09T03:58:36","modified_gmt":"2023-08-08T19:58:36","slug":"%e5%9f%ba%e4%ba%8espritekitswift%e5%bc%80%e5%8f%91%e6%89%93%e7%ab%b9%e5%9d%97%e6%b8%b8%e6%88%8f%ef%bc%88%e4%b8%8b%e7%af%87%ef%bc%89","status":"publish","type":"post","link":"https:\/\/idc.net\/help\/200209\/","title":{"rendered":"\u57fa\u4e8eSpriteKit+Swift\u5f00\u53d1\u6253\u7af9\u5757\u6e38\u620f\uff08\u4e0b\u7bc7\uff09"},"content":{"rendered":"<h2>\u4e00\u3001&nbsp; \u7b80\u4ecb <\/h2>\n<p>SpriteKit\u662f\u82f9\u679c\u516c\u53f8\u63a8\u51fa\u7684iOS\u548cOS X\u6e38\u620f\u5f00\u53d1\u6846\u67b6\u3002\u8fd9\u4e2a\u5de5\u5177\u4e0d\u4ec5\u63d0\u4f9b\u4e86\u5f3a\u6709\u529b\u7684\u56fe\u5f62\u529f\u80fd\uff0c\u800c\u4e14\u8fd8\u5305\u62ec\u4e00\u4e2a\u6613\u4e8e\u4f7f\u7528\u7684\u7269\u7406\u5f15\u64ce\u3002\u6700\u91cd\u8981\u7684\u662f\uff0c\u4f60\u53ef\u4ee5\u4f7f\u7528\u4f60\u719f\u6089\u7684\u5de5\u5177 \u2014\u2014Swift\uff0cXcode\u548cInterface Builder\u5b8c\u6210\u6240\u6709\u7684\u5de5\u4f5c\uff01\u4f60\u53ef\u4ee5\u7528SpriteKit\u505a\u5f88\u591a\u7684\u4e8b\u60c5\uff1b\u4f46\u662f\uff0c\u60f3\u4e86\u89e3\u5b83\u662f\u5982\u4f55\u5de5\u4f5c\u7684***\u65b9\u6cd5\u5c31\u662f\u4f7f\u7528\u5b83\u5f00\u53d1\u4e00\u4e2a\u7b80\u5355\u7684\u6e38\u620f\u3002 <\/p>\n<p>\u5728\u672c\u7cfb\u5217\u6559\u7a0b\uff082\u90e8\u5206\uff09\u4e2d\uff0c\u4f60\u5c06\u8981\u5b66\u4e60\u5982\u4f55\u4f7f\u7528SpriteKit\u6765\u5f00\u53d1\u4e00\u6b3eBreakout\u6e38\u620f\u3002\u5728\u4e0a\u7bc7\u4e2d\uff0c\u6211\u4eec\u5728\u6e38\u620f\u573a\u666f\u4e2d\u6210\u529f\u5730\u6dfb\u4e86\u6321\u677f\u4e0e\u5c0f\u7403\uff1b\u5728\u672c\u7bc7\u4e2d\uff0c\u6211\u4eec\u8981\u5f80\u6e38\u620f\u573a\u666f\u4e2d\u6dfb\u52a0\u7af9\u5757\uff0c\u5e76\u5b9e\u73b0\u6e38\u620f\u7684\u6240\u6709\u5176\u4ed6\u903b\u8f91\u3002 <\/p>\n<h2> \u4e8c\u3001&nbsp; \u52a0\u5165\u7af9\u5757 <\/h2>\n<p>\u73b0\u5728\uff0c\u65e2\u7136\u4f60\u5df2\u7ecf\u8ba9\u5c0f\u7403\u8df3\u8dc3\u8d77\u6765\u5e76\u5b9e\u73b0\u4e86\u63a5\u89e6\u65b9\u9762\u7684\u63a7\u5236\uff0c\u90a3\u4e48\u63a5\u4e0b\u6765\u8ba9\u6211\u4eec\u6dfb\u52a0\u4e00\u4e9b\u7af9\u5757\u7528\u4e8e\u5c0f\u7403\u51fb\u6253\u4e4b\u7528\u3002\u6bd5\u7adf\u8fd9\u662f\u4e00\u6b3e\u6253\u7af9\u5757\u6e38\u620f\uff0c\u662f\u4e0d\u662f\uff1f <\/p>\n<p>\u597d\uff0c\u5207\u6362\u5230\u6587\u4ef6GameScene.swift\uff0c\u7136\u540e\u5728\u65b9\u6cd5didMoveToView(_:)\u4e2d\u6dfb\u52a0\u4ee5\u4e0b\u4ee3\u7801\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>\/\/&nbsp;1&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>let&nbsp;<span>numberOfBlocks<\/span><span>&nbsp;=&nbsp;<\/span><span>8<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>let&nbsp;<span>blockWidth<\/span><span>&nbsp;=&nbsp;<\/span><span>SKSpriteNode<\/span><span>(imageNamed:&nbsp;\"block\").size.width&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>let&nbsp;<span>totalBlocksWidth<\/span><span>&nbsp;=&nbsp;<\/span><span>blockWidth<\/span><span>&nbsp;*&nbsp;CGFloat(numberOfBlocks)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>\/\/&nbsp;2&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>let&nbsp;<span>xOffset<\/span><span>&nbsp;=&nbsp;(CGRectGetWidth(frame)&nbsp;-&nbsp;totalBlocksWidth)&nbsp;\/&nbsp;2&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>\/\/&nbsp;3&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>for&nbsp;i&nbsp;in&nbsp;0..<span>&lt;<\/span><span>numberOfBlocks<\/span><span>&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;let&nbsp;<span>block<\/span><span>&nbsp;=&nbsp;<\/span><span>SKSpriteNode<\/span><span>(imageNamed:&nbsp;\"block.png\")&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;<span>block.position<\/span><span>&nbsp;=&nbsp;<\/span><span>CGPoint<\/span><span>(x:&nbsp;xOffset&nbsp;+&nbsp;CGFloat(CGFloat(i)&nbsp;+&nbsp;0.5)&nbsp;*&nbsp;blockWidth,&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;y:&nbsp;CGRectGetHeight(frame)&nbsp;*&nbsp;0.8)&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;<span>block.physicsBody<\/span><span>&nbsp;=&nbsp;<\/span><span>SKPhysicsBody<\/span><span>(rectangleOfSize:&nbsp;block.frame.size)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;block.physicsBody!<span>.allowsRotation<\/span><span>&nbsp;=&nbsp;<\/span><span>false<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;block.physicsBody!<span>.friction<\/span><span>&nbsp;=&nbsp;<\/span><span>0<\/span><span>.0&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;block.physicsBody!<span>.affectedByGravity<\/span><span>&nbsp;=&nbsp;<\/span><span>false<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;block.physicsBody!<span>.dynamic<\/span><span>&nbsp;=&nbsp;<\/span><span>false<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;<span>block.name<\/span><span>&nbsp;=&nbsp;<\/span><span>BlockCategoryName<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;block.physicsBody!<span>.categoryBitMask<\/span><span>&nbsp;=&nbsp;<\/span><span>BlockCategory<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;<span>block.zPosition<\/span><span>&nbsp;=&nbsp;<\/span><span>2<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;addChild(block)&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u6b64\u4ee3\u7801\u5728\u5c4f\u5e55\u4e0a\u5c06\u521b\u5efa\u5c45\u4e2d\u7684\u516b\u5757\u7af9\u5757\u3002\u5177\u4f53\u6765\u8bf4\uff0c\u4e0a\u9762\u4ee3\u7801\u6bb5\u5b9e\u73b0\u4e86\uff1a <\/p>\n<p>\uff081\uff09\u5efa\u7acb\u4e86\u4e00\u4e9b\u6709\u7528\u7684\u5e38\u91cf\uff0c\u7528\u4e8e\u4fdd\u5b58\u7af9\u5757\u6570\u91cf\u53ca\u5bbd\u5ea6\u503c\u7b49\u3002 <\/p>\n<p>\uff082\uff09\u8ba1\u7b97x\u504f\u79fb\u91cf\uff0c\u5b83\u5bf9\u5e94\u4e8e\u5c4f\u5e55\u7684\u5de6\u8fb9\u6846\u548c***\u4e2a\u7af9\u5757\u4e4b\u95f4\u7684\u8ddd\u79bb\u3002\u8fd9\u91cc\u4f7f\u7528\u5c4f\u5e55\u5bbd\u5ea6\u51cf\u53bb\u6240\u6709\u7af9\u5757\u7684\u5bbd\u5ea6\uff0c\u7136\u540e\u9664\u4ee52\u6765\u8ba1\u7b97\u3002 <\/p>\n<p>\uff083\uff09\u521b\u5efa\u7af9\u5757\u5e76\u914d\u7f6e\u6bcf\u4e2a\u7af9\u5757\u9002\u5f53\u7684\u7269\u7406\u5c5e\u6027\uff0c\u5e76\u4f7f\u7528 blockWidth\u548cxOffset\u53d8\u91cf\u6765\u5b89\u6392\u6bcf\u4e00\u4e2a\u7684\u4f4d\u7f6e\u3002 <\/p>\n<p>\u73b0\u5728\uff0c\u6784\u5efa\u5e76\u8fd0\u884c\u4e00\u4e0b\u4f60\u7684\u6e38\u620f\uff0c\u5e76\u6ce8\u610f\u89c2\u5bdf\uff01\u8bf7\u53c2\u8003\u4e0b\u56fe\u3002 <\/p>\n<p style=\"text-align: center\">\n<p>\u73b0\u5728\uff0c\u7af9\u5757\u5df2\u5230\u4f4d\u3002\u4f46\u662f\uff0c\u4e3a\u4e86\u76d1\u542c\u5c0f\u7403\u548c\u7af9\u5757\u4e4b\u95f4\u7684\u78b0\u649e\uff0c\u4f60\u5fc5\u987b\u66f4\u65b0\u5c0f\u7403\u7684&nbsp;contactTestBitMask\u63a9\u7801\u3002\u4ecd\u7136\u5728 GameScene.swift\u6587\u4ef6\u4e2d\uff0c\u7f16\u8f91didMoveToView(_:)\u65b9\u6cd5\u4e2d\u73b0\u6709\u7684\u4ee3\u7801\u884c\u5373\u53ef\u2014\u2014\u5411\u5b83\u6dfb\u52a0\u4e00\u4e2a\u989d\u5916\u7684\u7c7b\u522b\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>ball.physicsBody!<\/span><span>.contactTestBitMask<\/span><span>&nbsp;=&nbsp;<\/span><span>BottomCategory<\/span><span>&nbsp;|&nbsp;BlockCategory&nbsp;<\/span><\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u4e0a\u8ff0\u4ee3\u7801\u6267\u884c\u4e86BottomCategory\u548cBlockCategory\u4e24\u4e2a\u63a9\u7801\u95f4\u7684\u6309\u4f4d\u6216\u64cd\u4f5c\u3002\u5176\u7ed3\u679c\u662f\uff0c\u8fd9\u4e24\u4e2a\u7279\u5b9a\u7c7b\u522b\u7684\u4f4d\u90fd\u8bbe\u7f6e\u4e3a1\uff0c\u800c\u6240\u6709\u5176\u4ed6\u4f4d\u4ecd\u5747\u4e3a\u96f6\u3002\u73b0\u5728\uff0c\u7403\u4e0e\u5730\u677f\u4ee5\u53ca\u7403\u548c\u5757\u4e4b\u95f4\u7684\u78b0\u649e\u4fe1\u606f\u90fd\u4f1a\u88ab\u53d1\u9001\u7ed9\u4ee3\u7406\u4ee5\u4fbf\u8fdb\u4e00\u6b65\u5904\u7406\u3002 <\/p>\n<h2> \u4e09\u3001&nbsp; \u6253\u7af9\u5757 <\/h2>\n<p>\u73b0\u5728\uff0c\u4f60\u5df2\u7ecf\u51c6\u5907\u597d\u5757\u4e0e\u7403\u4e4b\u95f4\u7684\u78b0\u649e\u68c0\u6d4b\u4e86\u3002\u8ba9\u6211\u4eec\u5c06\u4e00\u4e2a\u5e2e\u52a9\u65b9\u6cd5\u6dfb\u52a0\u5230 GameScene.swift\u6587\u4ef6\u4e2d\uff0c\u4ee5\u4fbf\u5b9e\u73b0\u4ece\u573a\u666f\u4e2d\u5220\u9664\u7af9\u5757\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>func&nbsp;breakBlock(node:&nbsp;SKNode)&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;let&nbsp;<span>particles<\/span><span>&nbsp;=&nbsp;<\/span><span>SKEmitterNode<\/span><span>(fileNamed:&nbsp;\"BrokenPlatform\")!&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;<span>particles.position<\/span><span>&nbsp;=&nbsp;<\/span><span>node<\/span><span>.position&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;<span>particles.zPosition<\/span><span>&nbsp;=&nbsp;<\/span><span>3<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;addChild(particles)&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;particles.runAction(SKAction.sequence([SKAction.waitForDuration(1.0),&nbsp;SKAction.removeFromParent()]))&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;node.removeFromParent()&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u6b64\u65b9\u6cd5\u4f7f\u7528\u4e86\u53c2\u6570SKNode\u3002\u9996\u5148\uff0c\u5b83\u4ece BrokenPlatform.sks \u6587\u4ef6\u4e2d\u521b\u5efaSKEmitterNode\u7684\u4e00\u4e2a\u5b9e\u4f8b\uff0c\u7136\u540e\u5c06\u5b83\u7684\u4f4d\u7f6e\u8bbe\u7f6e\u4e3a\u8be5\u8282\u70b9\u76f8\u540c\u7684\u4f4d\u7f6e\u3002\u53d1\u5c04\u5668\u8282\u70b9\u7684 zPosition \u8bbe\u7f6e\u4e3a 3\uff1b\u8fd9\u6837\uff0c\u7c92\u5b50\u5c31\u80fd\u591f\u663e\u793a\u5728\u5269\u4f59\u7684\u7af9\u5757\u4e0a\u9762\u3002\u628a\u7c92\u5b50\u6dfb\u52a0\u5230\u573a\u666f\u540e\uff0c\u8282\u70b9\uff08\u7af9\u5757\uff09\u5c06\u88ab\u5220\u9664\u3002 <\/p>\n<p>\uff3b\u6ce8\u610f\uff3d\u53d1\u5c04\u5668\u8282\u70b9\u662f\u4e00\u79cd\u7279\u6b8a\u7c7b\u578b\u7684\u8282\u70b9\uff0c\u5b83\u7528\u4e8e\u663e\u793a\u5728\u573a\u666f\u7f16\u8f91\u5668\u4e2d\u521b\u5efa\u7684\u7c92\u5b50\u7cfb\u7edf\u3002\u82e5\u8981\u68c0\u67e5\u5b83\u662f\u5982\u4f55\u914d\u7f6e\u7684\uff0c\u4f60\u53ef\u4ee5\u6253\u5f00\u6587\u4ef6BrokenPlatform.sks\uff0c\u8fd9\u662f\u6211\u4e3a\u672c\u6559\u7a0b\u4e13\u95e8\u521b\u5efa\u7684\u7c92\u5b50\u7cfb\u7edf\u3002 <\/p>\n<p>\u5269\u4e0b\u8981\u505a\u7684\u552f\u4e00\u4e8b\u60c5\u662f\u6839\u636e\u60c5\u51b5\u76f8\u5e94\u5730\u5904\u7406\u59d4\u6258\u901a\u77e5\u3002\u5728didBeginContact(_:) \u7684\u672b\u5c3e\u6dfb\u52a0\u4ee5\u4e0b\u5185\u5bb9\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>if&nbsp;<\/span><span>firstBody.categoryBitMask<\/span><span>&nbsp;==&nbsp;BallCategory&nbsp;&amp;&amp;&nbsp;<\/span><span>secondBody.categoryBitMask<\/span><span>&nbsp;==&nbsp;BlockCategory&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;breakBlock(secondBody.node!)&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;\/\/TODO:&nbsp;check&nbsp;if&nbsp;the&nbsp;game&nbsp;has&nbsp;been&nbsp;won&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u4e0a\u9762\u8fd9\u4e9b\u4ee3\u7801\u884c\u68c0\u67e5\u662f\u5426\u5c0f\u7403\u548c\u7af9\u5757\u95f4\u5b58\u5728\u78b0\u649e\u3002\u5982\u679c\u662f\u8fd9\u6837\uff0c\u4f60\u5c06\u8282\u70b9\u4f20\u9012\u7ed9 breakBlock(_:) \u65b9\u6cd5\u5e76\u968f\u7740\u64ad\u653e\u7c92\u5b50\u52a8\u753b\u4ece\u573a\u666f\u4e2d\u5220\u9664\u7af9\u5757\uff01 <\/p>\n<p>\u73b0\u5728\uff0c\u751f\u6210\u5e76\u8fd0\u884c\u5de5\u7a0b\u3002\u4f60\u4f1a\u6ce8\u610f\u5230\u5f53\u5c0f\u7403\u51fb\u4e2d\u7af9\u5757\u65f6\u7af9\u5757\u5e94\u8be5\u5206\u5f00\u3002 <\/p>\n<p style=\"text-align: center\">\n<h2> \u56db\u3001&nbsp; \u6e38\u620f\u63a7\u5236\u903b\u8f91 <\/h2>\n<p>\u73b0\u5728\uff0c\u4f60\u5df2\u7ecf\u521b\u5efa\u4e86\u6253\u7af9\u5757\u6e38\u620f\u6240\u9700\u8981\u7684\u6240\u6709\u5143\u7d20\uff0c\u8f6e\u5230\u73a9\u5bb6\u4f53\u9a8c\u4e00\u4e0b\u6fc0\u52a8\u4eba\u5fc3\u7684\u80dc\u5229\u6216\u662f\u5931\u8d25\u7684\u75db\u82e6\u7684\u65f6\u5019\u4e86\uff01 <\/p>\n<h3>\uff08\u4e00\uff09\u6784\u5efa\u72b6\u6001\u673a <\/h3>\n<p>\u5927\u591a\u6570\u6e38\u620f\u903b\u8f91\u53d7\u6e38\u620f\u7684\u5f53\u524d\u72b6\u6001\u6240\u63a7\u5236\u3002\u4f8b\u5982\uff0c\u5982\u679c\u6e38\u620f\u662f\u5728\u201c\u4e3b\u83dc\u5355\u201d\u72b6\u6001\u4e0b\uff0c\u90a3\u4e48\u73a9\u5bb6\u5c31\u4e0d\u80fd\u79fb\u52a8\uff0c\u4f46\u5982\u679c\u6e38\u620f\u662f\u5728\u201c\u64ad\u653e\u201d\u72b6\u6001\uff0c\u73a9\u5bb6\u5e94\u8be5\u80fd\u79fb\u52a8\u3002 <\/p>\n<p>\u5927\u91cf\u7684\u7b80\u5355\u6e38\u620f\u90fd\u662f\u901a\u8fc7\u4f7f\u7528\u5e03\u5c14\u578b\u53d8\u91cf\u5e76\u7ed3\u5408\u66f4\u65b0\u5faa\u73af\u6765\u7ba1\u7406\u6e38\u620f\u72b6\u6001\u3002\u901a\u8fc7\u4f7f\u7528\u72b6\u6001\u673a\uff0c\u968f\u7740\u4f60\u7684\u6e38\u620f\u53d8\u5f97\u66f4\u52a0\u590d\u6742\u4f60\u53ef\u4ee5\u66f4\u597d\u5730\u7ec4\u7ec7\u4ee3\u7801\u3002 <\/p>\n<p>\u4e00\u4e2a\u72b6\u6001\u673a\u7528\u6765\u7ba1\u7406\u4e00\u7ec4\u72b6\u6001\u3002\u5176\u4e2d\uff0c\u53ea\u6709\u4e00\u4e2a\u5f53\u524d\u72b6\u6001\uff0c\u5e76\u4e14\u6709\u4e00\u5957\u89c4\u5219\u7528\u4e8e\u72b6\u6001\u4e4b\u95f4\u7684\u8fc7\u6e21\u3002\u968f\u7740\u6e38\u620f\u72b6\u6001\u7684\u53d8\u5316\uff0c\u5728\u9000\u51fa\u524d\u4e00\u4e2a\u72b6\u6001\u5e76\u8fdb\u5165\u4e0b\u4e00\u72b6\u6001\u65f6\u72b6\u6001\u673a\u90fd\u4f1a\u8fd0\u884c\u67d0\u4e9b\u65b9\u6cd5\u3002\u8fd9\u4e9b\u65b9\u6cd5\u53ef\u7528\u4e8e\u4ece\u6bcf\u4e2a\u72b6\u6001\u5185\u90e8\u6765\u63a7\u5236\u6e38\u620f\u3002\u5728\u72b6\u6001\u66f4\u6539\u6210\u529f\u540e\uff0c\u72b6\u6001\u673a\u5c06\u6267\u884c\u5f53\u524d\u72b6\u6001\u7684\u66f4\u65b0\u5faa\u73af\u3002 <\/p>\n<p style=\"text-align: center\">\n<p>\u82f9\u679c\u516c\u53f8\u5728iOS 9\u4e2d\u63a8\u51fa\u4e86GameplayKit\u6846\u67b6\uff0c\u6b64\u6846\u67b6\u5185\u7f6e\u652f\u6301\u72b6\u6001\u673a\uff0c\u4ece\u800c\u4f7f\u4f7f\u7528\u72b6\u6001\u673a\u7684\u5de5\u4f5c\u975e\u5e38\u5bb9\u6613\u3002\u6709\u5173GameplayKit\u7684\u4f7f\u7528\u7ec6\u8282\uff0c\u5df2\u7ecf\u8d85\u51fa\u4e86\u672c\u6559\u7a0b\u7684\u8303\u56f4\uff1b\u4f46\u5728\u672c\u6559\u7a0b\u4e2d\uff0c\u4f60\u5c06\u4f7f\u7528\u5176\u4e2d\u7684\u4e24\u4e2a\u7c7b\uff1aGKStateMachine \u548c GKState \u7c7b\u3002 <\/p>\n<h3>\uff08\u4e8c\uff09\u6dfb\u52a0\u72b6\u6001 <\/h3>\n<p>\u5728\u6211\u4eec\u7684\u6253\u7af9\u5757\u6e38\u620f\u4e2d\uff0c\u5171\u6709\u4e09\u79cd\u6e38\u620f\u72b6\u6001\uff1a <\/p>\n<ul>\n<li>WaitingForTap\uff1a\u610f\u5473\u7740\u6e38\u620f\u5df2\u5b8c\u6210\u52a0\u8f7d\u5e76\u51c6\u5907\u5f00\u59cb\u542f\u52a8\u3002 <\/li>\n<li>Playing\uff1a\u5904\u4e8e\u73a9\u6e38\u620f\u72b6\u6001\u3002 <\/li>\n<li>GameOver\uff1a\u6e38\u620f\u7ed3\u675f\uff08\u6216\u8005\u8f93\u6216\u8005\u8d62\uff09\u3002 <\/li>\n<\/ul>\n<p>\u4e3a\u4e86\u8282\u7701\u65f6\u95f4\uff0c\u5df2\u7ecf\u6709\u4e09\u4e2a GKState \u7c7b\u6dfb\u52a0\u5230\u9879\u76ee\u4e2d\uff08\u5982\u679c\u597d\u5947\u7684\u8bdd\uff0c\u4f60\u53ef\u4ee5\u67e5\u770b\u4e00\u4e0bGame States\u7ec4\uff09\u3002\u4e3a\u4e86\u521b\u5efa\u72b6\u6001\u673a\uff0c\u9996\u5148\u5728 GameScene.swift \u6587\u4ef6\u7684\u9876\u90e8\u6dfb\u52a0\u4ee5\u4e0b\u7684\u5bfc\u5165\u8bed\u53e5\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>import&nbsp;GameplayKit&nbsp;<\/span><\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u63a5\u4e0b\u6765\uff0c\u5728\u8bed\u53e5var isFingerOnPaddle = false:\u4e0b\u9762\u63d2\u5165\u8fd9\u4e2a\u7c7b\u53d8\u91cf\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>lazy&nbsp;var&nbsp;gameState:&nbsp;<\/span><span>GKStateMachine<\/span><span>GKStateMachine<\/span><span>&nbsp;=&nbsp;GKStateMachine(states:&nbsp;[&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;WaitingForTap(scene:&nbsp;self),&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;Playing(scene:&nbsp;self),&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;GameOver(scene:&nbsp;self)])&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u901a\u8fc7\u5b9a\u4e49\u6b64\u53d8\u91cf\uff0c\u4f60\u53ef\u4ee5\u6709\u6548\u5730\u521b\u5efa\u6253\u7af9\u5757\u6e38\u620f\u7684\u72b6\u6001\u673a\u3002\u6ce8\u610f\uff1a\u4f60\u6b63\u5728\u4f7f\u7528GKState\u5b50\u7c7b\u6570\u7ec4\u521d\u59cb\u5316 GKStateMachine\u3002 <\/p>\n<h3>\uff08\u4e09\uff09\u5b9e\u73b0WaitingForTap\u72b6\u6001 <\/h3>\n<p>WaitingForTap\u72b6\u6001\u610f\u5473\u7740\u6e38\u620f\u5df2\u5b8c\u6210\u52a0\u8f7d\u5e76\u51c6\u5907\u5f00\u59cb\u542f\u52a8\u4e86\u3002\u73a9\u5bb6\u5728\u5c4f\u5e55\u4e0a\u4f1a\u770b\u5230\u201cTap to Play\u201d\u7684\u63d0\u793a\uff0c\u5728\u6e38\u620f\u8fdb\u5165\u64ad\u653e\u72b6\u6001\u4e4b\u524d\u5c06\u7b49\u5f85\u89e6\u6478\u4e8b\u4ef6\u3002 <\/p>\n<p>\u73b0\u5728\uff0c\u5728didMoveToView(_:) \u65b9\u6cd5\u7684\u672b\u5c3e\u6dfb\u52a0\u4ee5\u4e0b\u4ee3\u7801\ufe30 <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>let&nbsp;<\/span><span>gameMessage<\/span><span>&nbsp;=&nbsp;<\/span><span>SKSpriteNode<\/span><span>(imageNamed:&nbsp;\"TapToPlay\")&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span><span>gameMessage.name<\/span><span>&nbsp;=&nbsp;<\/span><span>GameMessageName<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span><span>gameMessage.position<\/span><span>&nbsp;=&nbsp;<\/span><span>CGPoint<\/span><span>(x:&nbsp;CGRectGetMidX(frame),&nbsp;y:&nbsp;CGRectGetMidY(frame))&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span><span>gameMessage.zPosition<\/span><span>&nbsp;=&nbsp;<\/span><span>4<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>gameMessage.setScale(0.0)&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>addChild(gameMessage)&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>gameState.enterState(WaitingForTap)&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u8fd9\u5c06\u521b\u5efa\u663e\u793a\u201cTap to Play\u201d\u7684\u63d0\u793a\u6d88\u606f\uff0c\u540e\u6765\u5b83\u4e5f\u5c06\u7528\u4e8e\u663e\u793a\u201cGame Over\u201d\u6d88\u606f\u3002\u63a5\u4e0b\u6765\uff0c\u4f60\u9700\u8981\u544a\u8bc9\u72b6\u6001\u673a\u8fdb\u5165 WaitingForTap \u72b6\u6001\u3002 <\/p>\n<p>\u5728 didMoveToView(_:)\u65b9\u6cd5\u4e2d\uff0c\u4f60\u8fd8\u8981\u5220\u9664\u5982\u4e0b\u4e00\u884c\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>ball.physicsBody!.applyImpulse(CGVector(dx:&nbsp;2.0,&nbsp;dy:&nbsp;-2.0))&nbsp;\/\/&nbsp;REMOVE&nbsp;<\/span><\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u7a0d\u540e\uff0c\u5728\u672c\u6559\u7a0b\u4e2d\uff0c\u4f60\u9700\u8981\u628a\u8fd9\u6bb5\u4ee3\u7801\u79fb\u52a8\u5230\u6e38\u620f\u64ad\u653e\u72b6\u6001\u5904\u3002 <\/p>\n<p>\u73b0\u5728\uff0c\u6253\u5f00 WaitingForTap.swift \u6587\u4ef6\u3002\u4f7f\u7528\u5982\u4e0b\u4ee3\u7801\u66ff\u6362DidEnterWithPreviousState(_:)\u65b9\u6cd5\u548c willExitWithNextState(_:)\u65b9\u6cd5\ufe30 <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>override&nbsp;func&nbsp;didEnterWithPreviousState(previousState:&nbsp;GKState?)&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;let&nbsp;<span>scale<\/span><span>&nbsp;=&nbsp;<\/span><span>SKAction<\/span><span>.scaleTo(1.0,&nbsp;duration:&nbsp;0.25)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;scene.childNodeWithName(GameMessageName)!.runAction(scale)&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>override&nbsp;func&nbsp;willExitWithNextState(nextState:&nbsp;GKState)&nbsp;{&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;if&nbsp;nextState&nbsp;is&nbsp;Playing&nbsp;{&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;let&nbsp;<span>scale<\/span><span>&nbsp;=&nbsp;<\/span><span>SKAction<\/span><span>.scaleTo(0,&nbsp;duration:&nbsp;0.4)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;scene.childNodeWithName(GameMessageName)!.runAction(scale)&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;}&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u5f53\u6e38\u620f\u8fdb\u5165WaitingForTap\u72b6\u6001\u65f6\uff0cdidEnterWithPreviousState(_:) \u65b9\u6cd5\u6267\u884c\u3002\u6b64\u51fd\u6570\u53ea\u662f\u7528\u4e8e\u653e\u5927\u6d88\u606f\u201cTap to Play\u201d\u76f8\u5e94\u7684\u7cbe\u7075\uff0c\u63d0\u793a\u73a9\u5bb6\u5f00\u59cb\u6e38\u620f\u3002 <\/p>\n<p>\u5f53\u6e38\u620f\u9000\u51fa WaitingForTap\u72b6\u6001\u5e76\u8fdb\u5165Playing\u72b6\u6001\u65f6\uff0c\u4f1a\u8c03\u7528 willExitWithNextState(_:)\u65b9\u6cd5\uff0c\u540c\u65f6\u6d88\u606f\u201cTap to Play\u201d\u7f29\u5c0f\u4e3a0\u3002 <\/p>\n<p>\u73b0\u5728\uff0c\u751f\u6210\u548c\u8fd0\u884c\u5de5\u7a0b\uff0c\u7136\u540e\u70b9\u51fb\u5c4f\u5e55\u6765\u73a9\u73a9\u5427\uff01 <\/p>\n<p style=\"text-align: center\">\n<p>\u597d\u4e86\uff0c\u73b0\u5728\u5f53\u4f60\u70b9\u51fb\u5c4f\u5e55\u65f6\u6ca1\u4e8b\u53d1\u751f\u3002\u63a5\u4e0b\u6765\u8981\u4ecb\u7ecd\u7684\u6e38\u620f\u72b6\u6001\u6b63\u662f\u7528\u6765\u89e3\u51b3\u8fd9\u4e2a\u95ee\u9898\uff01 <\/p>\n<h3>\uff08\u56db\uff09\u73a9\u6e38\u620f\u72b6\u6001 <\/h3>\n<p>Playing\u72b6\u6001\u5c06\u542f\u52a8\u6e38\u620f\u5e76\u7ba1\u7406\u5c0f\u8fd0\u52a8\u7403\u901f\u5ea6\u3002 <\/p>\n<p>\u9996\u5148\uff0c\u5207\u6362\u56de GameScene.swift \u6587\u4ef6\u5e76\u5b9e\u73b0\u4e0b\u9762\u7684\u5e2e\u52a9\u65b9\u6cd5\ufe30 <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>func&nbsp;randomFloat(from&nbsp;from:CGFloat,&nbsp;to:CGFloat)&nbsp;-<\/span><span>&gt;<\/span><span>&nbsp;CGFloat&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;let&nbsp;<span>rand:CGFloat<\/span><span>&nbsp;=&nbsp;CGFloat(Float(arc4random())&nbsp;\/&nbsp;0xFFFFFFFF)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;return&nbsp;(rand)&nbsp;*&nbsp;(to&nbsp;-&nbsp;from)&nbsp;+&nbsp;from&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u8fd9\u4e2a\u5de5\u5177\u51fd\u6570\u4f1a\u8fd4\u56de\u4f4d\u4e8e\u4e24\u4e2a\u4f20\u5165\u53c2\u6570\u6307\u5b9a\u7684\u6570\u5b57\u4e4b\u95f4\u7684\u968f\u673a\u6570\u3002\u4f60\u5c06\u4f7f\u7528\u5b83\u5728\u5c0f\u7403\u8fd0\u52a8\u7684\u521d\u59cb\u65b9\u5411\u65b9\u9762\u52a0\u5165\u4e00\u4e9b\u53ef\u53d8\u6027\u3002 <\/p>\n<p>\u73b0\u5728\uff0c\u6253\u5f00 Playing.swift \u6587\u4ef6\u3002\u9996\u5148\uff0c\u6dfb\u52a0\u5982\u4e0b\u7684\u5e2e\u52a9\u65b9\u6cd5\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>func&nbsp;randomDirection()&nbsp;-<\/span><span>&gt;<\/span><span>&nbsp;CGFloat&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;let&nbsp;speedFactor:&nbsp;<span>CGFloat<\/span><span>&nbsp;=&nbsp;<\/span><span>3<\/span><span>.0&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;if&nbsp;scene.randomFloat(from:&nbsp;0.0,&nbsp;to:&nbsp;100.0)&nbsp;<span>&gt;<\/span><span>=&nbsp;50&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;-speedFactor&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;}&nbsp;else&nbsp;{&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;speedFactor&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;}&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u8fd9\u6bb5\u4ee3\u7801\u53ea\u662f\u5b9e\u73b0\u8fd4\u56de\u4e00\u4e2a\u6b63\u6570\u6216\u8005\u8d1f\u6570\u7684\u529f\u80fd\u3002\u8fd9\u5411\u5c0f\u7403\u7684\u8fd0\u52a8\u65b9\u5411\u65b9\u9762\u6dfb\u52a0\u4e86\u4e00\u70b9\u968f\u673a\u6027\u3002 <\/p>\n<p>\u63a5\u4e0b\u6765\uff0c\u5c06\u6b64\u4ee3\u7801\u6dfb\u52a0\u5230 didEnterWithPreviousState(_:): <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>if&nbsp;previousState&nbsp;is&nbsp;WaitingForTap&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;let&nbsp;<span>ball<\/span><span>&nbsp;=&nbsp;<\/span><span>scene<\/span><span>.childNodeWithName(BallCategoryName)&nbsp;as!&nbsp;SKSpriteNode&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;ball.physicsBody!.applyImpulse(CGVector(dx:&nbsp;randomDirection(),&nbsp;dy:&nbsp;randomDirection()))&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u5f53\u6e38\u620f\u8fdb\u5165Playing\u72b6\u6001\u65f6\uff0c\u5c0f\u7403\u7cbe\u7075\u88ab\u68c0\u7d22\u5230\uff0c\u5e76\u6fc0\u6d3b\u5176applyImpulse(_:) \u65b9\u6cd5\u3002 <\/p>\n<p>\u63a5\u4e0b\u6765\uff0c\u5c06\u6b64\u4ee3\u7801\u6dfb\u52a0\u5230 updateWithDeltaTime(_:) \u65b9\u6cd5 \ufe30 <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>let&nbsp;<\/span><span>ball<\/span><span>&nbsp;=&nbsp;<\/span><span>scene<\/span><span>.childNodeWithName(BallCategoryName)&nbsp;as!&nbsp;SKSpriteNode&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>let&nbsp;maxSpeed:&nbsp;<span>CGFloat<\/span><span>&nbsp;=&nbsp;<\/span><span>400<\/span><span>.0&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>let&nbsp;<span>xSpeed<\/span><span>&nbsp;=&nbsp;<\/span><span>sqrt<\/span><span>(ball.physicsBody!.velocity.dx&nbsp;*&nbsp;ball.physicsBody!.velocity.dx)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>let&nbsp;<span>ySpeed<\/span><span>&nbsp;=&nbsp;<\/span><span>sqrt<\/span><span>(ball.physicsBody!.velocity.dy&nbsp;*&nbsp;ball.physicsBody!.velocity.dy)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>let&nbsp;<span>speed<\/span><span>&nbsp;=&nbsp;<\/span><span>sqrt<\/span><span>(ball.physicsBody!.velocity.dx&nbsp;*&nbsp;ball.physicsBody!.velocity.dx&nbsp;+&nbsp;ball.physicsBody!.velocity.dy&nbsp;*&nbsp;ball.physicsBody!.velocity.dy)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>if&nbsp;xSpeed&nbsp;<span>&lt;<\/span><span>=&nbsp;10.0&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;ball.physicsBody!.applyImpulse(CGVector(dx:&nbsp;randomDirection(),&nbsp;dy:&nbsp;0.0))&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>if&nbsp;ySpeed&nbsp;<span>&lt;<\/span><span>=&nbsp;10.0&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;ball.physicsBody!.applyImpulse(CGVector(dx:&nbsp;0.0,&nbsp;dy:&nbsp;randomDirection()))&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>if&nbsp;speed&nbsp;<span>&gt;<\/span><span>&nbsp;maxSpeed&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;ball.physicsBody!<span>.linearDamping<\/span><span>&nbsp;=&nbsp;<\/span><span>0<\/span><span>.4&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;else&nbsp;{&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;ball.physicsBody!<span>.linearDamping<\/span><span>&nbsp;=&nbsp;<\/span><span>0<\/span><span>.0&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u5f53\u6e38\u620f\u7684\u6bcf\u5e27\u4e2d\u5904\u4e8ePlaying\u72b6\u6001\u65f6\u5c06\u8c03\u7528updateWithDeltaTime(_:)\u65b9\u6cd5\u3002\u4ee3\u7801\u4e2d\uff0c\u53d6\u5f97\u5c0f\u7403\u6570\u636e\u5e76\u68c0\u67e5\u5176\u901f\u5ea6\uff0c\u672c\u8d28\u4e0a\u5bf9\u5e94\u4e8e\u8fd0\u52a8\u901f\u5ea6\u3002\u5982\u679c\u6cbf x \u6216 y\u65b9\u5411\u7684 \u901f\u5ea6\u4f4e\u4e8e\u67d0\u4e00\u9608\u503c\uff0c\u5c0f\u7403\u53ef\u80fd\u88ab\u5361\u4f4f\u800c\u8868\u73b0\u4e3a\u4e0d\u505c\u5730\u8e66\u8e66\u8df3\u8df3\uff0c\u6216\u4e0d\u505c\u5730\u4ece\u4e00\u8fb9\u8fd0\u52a8\u5230\u53e6\u4e00\u8fb9\u3002\u5982\u679c\u53d1\u751f\u8fd9\u79cd\u60c5\u51b5\uff0c\u9700\u8981\u5e94\u7528\u53e6\u4e00\u79cd\u8109\u51b2\uff0c\u4ece\u800c\u628a\u5b83\u5f3a\u5236\u6027\u8f6c\u5165\u89d2\u8fd0\u52a8\u72b6\u6001\u4e0b\u3002 <\/p>\n<p>\u800c\u4e14\uff0c\u7403\u7684\u901f\u5ea6\u968f\u7740\u8e66\u8df3\u53ef\u80fd\u4e0d\u65ad\u589e\u52a0\u3002\u5982\u679c\u592a\u9ad8\u4e86\uff0c\u4f60\u9700\u8981\u589e\u52a0\u7ebf\u6027\u963b\u5c3c\uff0c\u8fd9\u6837\u5c0f\u7403\u6700\u7ec8\u4f1a\u6162\u4e0b\u6765\u3002 <\/p>\n<p>\u73b0\u5728\uff0c\u73a9\u72b6\u6001\u8bbe\u7f6e\u4e86\uff0c\u662f\u65f6\u5019\u6dfb\u52a0\u4ee3\u7801\u6765\u542f\u52a8\u6e38\u620f\u4e86\uff01 <\/p>\n<p>\u5728\u6587\u4ef6GameScene.swift\u4e2d\uff0c\u5c06 touchesBegan(_:withEvent:)\u65b9\u6cd5&nbsp;\u66ff\u6362\u6210\u4e0b\u9762\u7684\u65b0\u4ee3\u7801\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>override&nbsp;func&nbsp;touchesBegan(touches:&nbsp;Set<\/span><span>&lt;<\/span><span>UITouch<\/span><span>&gt;<\/span><span>,&nbsp;withEvent&nbsp;event:&nbsp;UIEvent?)&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;switch&nbsp;gameState.currentState&nbsp;{&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;case&nbsp;is&nbsp;WaitingForTap:&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;gameState.enterState(Playing)&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;<span>isFingerOnPaddle<\/span><span>&nbsp;=&nbsp;<\/span><span>true<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;case&nbsp;is&nbsp;Playing:&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;let&nbsp;<span>touch<\/span><span>&nbsp;=&nbsp;<\/span><span>touches<\/span><span>.first&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;let&nbsp;<span>touch<\/span><span>touchLocation<\/span><span>&nbsp;=&nbsp;touch!.locationInNode(self)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;let&nbsp;<span>body<\/span><span>&nbsp;=&nbsp;<\/span><span>physicsWorld<\/span><span>.bodyAtPoint(touchLocation)&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;body.node!<span>.name<\/span><span>&nbsp;==&nbsp;PaddleCategoryName&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span>isFingerOnPaddle<\/span><span>&nbsp;=&nbsp;<\/span><span>true<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;default:&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;break&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;}&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u4e0a\u9762\u4ee3\u7801\u53ef\u4ee5\u4f7f\u6e38\u620f\u68c0\u67e5\u6e38\u620f\u7684\u5f53\u524d\u72b6\u6001\uff0c\u5e76\u76f8\u5e94\u5730\u66f4\u6539\u72b6\u6001\u3002\u63a5\u4e0b\u6765\uff0c\u4f60\u9700\u8981\u91cd\u5199 update(_:) \u65b9\u6cd5\u5e76\u4fee\u6539\u6210\u50cf\u8fd9\u6837\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>override&nbsp;func&nbsp;update(currentTime:&nbsp;NSTimeInterval)&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;gameState.updateWithDeltaTime(currentTime)&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u5728\u6e32\u67d3\u6bcf\u4e00\u5e27\u4e4b\u524d\u90fd\u4f1a\u8c03\u7528 update(_:) \u65b9\u6cd5\u3002\u6b63\u662f\u5728\u6b64\u5904\uff0c\u6211\u4eec\u8c03\u7528\u73a9\u72b6\u6001\u5bf9\u5e94\u7684updateWithDeltaTime(_:) \u65b9\u6cd5\u6765\u7ba1\u7406\u5c0f\u7403\u7684\u8fd0\u52a8\u901f\u5ea6\u3002 <\/p>\n<p>\u73b0\u5728\uff0c\u751f\u6210\u5e76\u8fd0\u884c\u9879\u76ee\uff0c\u7136\u540e\u70b9\u51fb\u5c4f\u5e55\u6765\u67e5\u770b\u72b6\u6001\u673a\u5728\u6e38\u620f\u4e2d\u7684\u4f5c\u7528\uff01 <\/p>\n<p style=\"text-align: center\">\n<h3>\uff08\u4e94\uff09\u6e38\u620f\u7ed3\u675f\u72b6\u6001 <\/h3>\n<p>\u5f53\u6240\u6709\u7684\u7af9\u5757\u88ab\u538b\u8de8\u6216\u5c0f\u7403\u8dcc\u843d\u5230\u5c4f\u5e55\u7684\u5e95\u90e8\u65f6GameOver\u72b6\u6001\u53d1\u751f\u3002 <\/p>\n<p>\u73b0\u5728\uff0c\u6211\u4eec\u6253\u5f00\u4f4d\u4e8eGame States\u7ec4\u4e2d\u7684GameOver.swift\u6587\u4ef6\uff0c\u5e76\u5c06\u4e0b\u9762\u8fd9\u4e9b\u4ee3\u7801\u884c\u6dfb\u52a0\u5230\u65b9\u6cd5didEnterWithPreviousState(_:)\u4e2d\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>if&nbsp;previousState&nbsp;is&nbsp;Playing&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;let&nbsp;<span>ball<\/span><span>&nbsp;=&nbsp;<\/span><span>scene<\/span><span>.childNodeWithName(BallCategoryName)&nbsp;as!&nbsp;SKSpriteNode&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;ball.physicsBody!<span>.linearDamping<\/span><span>&nbsp;=&nbsp;<\/span><span>1<\/span><span>.0&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;<span>scene.physicsWorld.gravity<\/span><span>&nbsp;=&nbsp;<\/span><span>CGVectorMake<\/span><span>(0,&nbsp;-9.8)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u5f53\u6e38\u620f\u8fdb\u5165GameOver\u72b6\u6001\u65f6\uff0c\u7ebf\u6027\u963b\u5c3c\u5e94\u7528\u4e8e\u5c0f\u7403\u800c\u4e14\u91cd\u529b\u5f97\u5230\u6062\u590d\uff0c\u4ece\u800c\u5bfc\u81f4\u5c0f\u8dcc\u843d\u5230\u5730\u4e0a\uff0c\u901f\u5ea6\u4e5f\u6162\u4e0b\u6765\u3002 <\/p>\n<p>\u5173\u4e8eGameOver\u72b6\u6001\uff0c\u6211\u4eec\u5c31\u8ba8\u8bba\u81f3\u6b64\u3002\u63a5\u4e0b\u6765\u8981\u5b9e\u73b0\u7684\u4ee3\u7801\u662f\u786e\u5b9a\u73a9\u5bb6\u662f\u8d62\u4e86\u8fd8\u662f\u8f93\u6389\u4e86\u6e38\u620f\uff01 <\/p>\n<h3>\uff08\u516d\uff09\u6e38\u620f\u7ed3\u5c40 <\/h3>\n<p>\u5230\u73b0\u5728\uff0c\u65e2\u7136\u72b6\u6001\u673a\u90fd\u8bbe\u7f6e\u597d\u4e86\uff0c\u53ef\u4ee5\u8bf4\u6e38\u620f\u7684\u7edd\u5927\u90e8\u5206\u5df2\u7ecf\u5f00\u53d1\u7ed3\u675f\u3002\u73b0\u5728\uff0c\u6211\u4eec\u9700\u8981\u60f3\u4e00\u79cd\u529e\u6cd5\u6765\u786e\u5b9a\u6e38\u620f\u7684\u8f93\u8d62\u3002 <\/p>\n<p>\u6253\u5f00\u6587\u4ef6GameScene.swift\u5e76\u6dfb\u52a0\u4e0b\u9762\u7684\u5e2e\u52a9\u65b9\u6cd5\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>func&nbsp;isGameWon()&nbsp;-<\/span><span>&gt;<\/span><span>&nbsp;Bool&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;var&nbsp;<span>numberOfBricks<\/span><span>&nbsp;=&nbsp;<\/span><span>0<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;self.enumerateChildNodesWithName(BlockCategoryName)&nbsp;{&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;node,&nbsp;stop&nbsp;in&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;<span>numberOfBricks<\/span><span>numberOfBricks<\/span><span>&nbsp;=&nbsp;numberOfBricks&nbsp;+&nbsp;1&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;}&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;return&nbsp;<span>numberOfBricks<\/span><span>&nbsp;==&nbsp;0&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u6b64\u65b9\u6cd5\u901a\u8fc7\u904d\u5386\u573a\u666f\u4e2d\u5b50\u7ed3\u70b9\u6765\u68c0\u67e5\u573a\u666f\u4e2d\u8fd8\u7559\u4e0b\u591a\u5c11\u7af9\u5757\u3002\u5bf9\u4e8e\u6bcf\u4e00\u4e2a\u5b50\u7ed3\u70b9\uff0c\u5b83\u8981\u68c0\u67e5\u5b50\u7ed3\u70b9\u540d\u5b57\u662f\u5426\u7b49\u4e8e BlockCategoryName\u3002\u5982\u679c\u573a\u666f\u4e2d\u6ca1\u6709\u7559\u4e0b\u7af9\u5757\uff0c\u90a3\u4e48\u73a9\u5bb6\u8d62\u5f97\u4e86\u5f53\u524d\u6e38\u620f\uff0c\u65b9\u6cd5\u8fd4\u56de true\u3002 <\/p>\n<p>\u73b0\u5728\uff0c\u5c06\u5982\u4e0b\u5c5e\u6027\u6dfb\u52a0\u5230\u7c7b\u7684\u9876\u90e8\uff0c\u4e5f\u5c31\u662f\u6070\u597d\u4f4d\u4e8e\u5c5e\u6027gameState\u7684\u4e0b\u9762\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>var&nbsp;gameWon&nbsp;:&nbsp;<\/span><span>Bool<\/span><span>&nbsp;=&nbsp;<\/span><span>false<\/span><span>&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;didSet&nbsp;{&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;let&nbsp;<span>gameOver<\/span><span>&nbsp;=&nbsp;<\/span><span>childNodeWithName<\/span><span>(GameMessageName)&nbsp;as!&nbsp;SKSpriteNode&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;let&nbsp;<span>textureName<\/span><span>&nbsp;=&nbsp;<\/span><span>gameWon<\/span><span>&nbsp;?&nbsp;\"YouWon\"&nbsp;:&nbsp;\"GameOver\"&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;let&nbsp;<span>texture<\/span><span>&nbsp;=&nbsp;<\/span><span>SKTexture<\/span><span>(imageNamed:&nbsp;textureName)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;let&nbsp;<span>actionSequence<\/span><span>&nbsp;=&nbsp;<\/span><span>SKAction<\/span><span>.sequence([SKAction.setTexture(texture),&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SKAction.scaleTo(1.0,&nbsp;duration:&nbsp;0.25)])&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;&nbsp;&nbsp;gameOver.runAction(actionSequence)&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;}&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u5728\u8fd9\u91cc\uff0c\u4f60\u521b\u5efa\u4e86gameWon\u53d8\u91cf\uff0c\u5e76\u4e3a\u4e4b\u9644\u52a0\u4e00\u4e2adidSet\u5c5e\u6027\u89c2\u5bdf\u5668\u3002\u8fd9\u5c06\u5141\u8bb8\u4f60\u89c2\u5bdf\u5c5e\u6027\u503c\u7684\u53d8\u5316\u60c5\u51b5\u5e76\u505a\u51fa\u76f8\u5e94\u7684\u53cd\u5e94\u3002\u5728\u4e0a\u9762\u5b9e\u73b0\u4ee3\u7801\u4e2d\uff0c\u6539\u53d8\u6e38\u620f\u6d88\u606f\u7cbe\u7075\u7684\u7eb9\u7406\u4ee5\u53cd\u6620\u6e38\u620f\u662f\u8d62\u4e86\u8fd8\u662f\u8f93\u4e86\uff0c\u7136\u540e\u5728\u5c4f\u5e55\u4e0a\u663e\u793a\u7ed3\u679c\u3002 <\/p>\n<p>\uff3b\u6ce8\u610f\uff3d\u5c5e\u6027\u89c2\u5bdf\u5668\uff08Property Observer\uff09\u6709\u4e00\u4e2a\u5141\u8bb8\u60a8\u68c0\u67e5\u65b0\u503c\u6216\u65e7\u503c\u7684\u53c2\u6570\u3002\u5f53\u53d1\u751f\u5c5e\u6027\u53d8\u5316\u65f6\u5141\u8bb8\u503c\u53d8\u5316\u7684\u6bd4\u8f83\u3002\u5982\u679c\u4f60\u4e0d\u63d0\u4f9b\u540d\u79f0\u7684\u8bdd\uff0c\u5b83\u4eec\u81ea\u5df1\u90fd\u6709\u9ed8\u8ba4\u540d\u79f0\uff1b\u5728\u4e0a\u8ff0\u4ee3\u7801\u4e2d\u5206\u522b\u662fnewValue\u548coldValue\u3002 <\/p>\n<p>\u63a5\u4e0b\u6765\uff0c\u8ba9\u6211\u4eec\u7f16\u8f91\u4e00\u4e0bdidBeginContact(_:) \u65b9\u6cd5\uff0c\u5982\u4e0b\u6240\u793a\uff1a <\/p>\n<p>\u9996\u5148\uff0c\u628a\u4e0b\u9762\u4ee3\u7801\u6dfb\u52a0\u5230didBeginContact(_:)\u65b9\u6cd5\u7684\u6700\u9876\u7aef\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>if&nbsp;gameState.currentState&nbsp;is&nbsp;Playing&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>\/\/&nbsp;Previous&nbsp;code&nbsp;remains&nbsp;here...&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;\/\/&nbsp;Don't&nbsp;forget&nbsp;to&nbsp;close&nbsp;the&nbsp;'if'&nbsp;statement&nbsp;at&nbsp;the&nbsp;end&nbsp;of&nbsp;the&nbsp;method.&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u8fd9\u6bb5\u4ee3\u7801\u7684\u529f\u80fd\u662f\uff1a\u5f53\u6e38\u620f\u8fd8\u672a\u5904\u4e8e\u73a9\u72b6\u6001\u65f6\uff0c\u9632\u6b62\u4efb\u4f55\u7684\u63a5\u89e6\u53d1\u751f\u3002 <\/p>\n<p>\u63a5\u4e0b\u6765\uff0c\u4f7f\u7528\u4e0b\u9762\u8fd9\u6bb5\u4ee3\u7801\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>print(\"Hit&nbsp;bottom.&nbsp;First&nbsp;contact&nbsp;has&nbsp;been&nbsp;made.\")&nbsp;<\/span><\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u66ff\u6362\u6389\u4e0b\u9762\u7684\u4ee3\u7801\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>gameState.enterState(GameOver)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span><span>gameWon<\/span><span>&nbsp;=&nbsp;<\/span><span>false<\/span><span>&nbsp;<\/span><\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u73b0\u5728\uff0c\u5f53\u5c0f\u7403\u78b0\u5230\u5c4f\u5e55\u7684\u5e95\u90e8\u65f6\u6e38\u620f\u7ed3\u675f\u3002 <\/p>\n<p>\u8bf7\u4f7f\u7528\u5982\u4e0b\u4ee3\u7801\u66ff\u6362\u6389\/\/TODO:\u90e8\u5206\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>if&nbsp;isGameWon()&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;gameState.enterState(GameOver)&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;<span>gameWon<\/span><span>&nbsp;=&nbsp;<\/span><span>true<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>When&nbsp;all&nbsp;the&nbsp;blocks&nbsp;are&nbsp;broken&nbsp;you&nbsp;win!&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>Finally,&nbsp;add&nbsp;this&nbsp;code&nbsp;to&nbsp;touchesBegan(_:withEvent:)&nbsp;just&nbsp;above&nbsp;default:&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>case&nbsp;is&nbsp;GameOver:&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;let&nbsp;<span>newScene<\/span><span>&nbsp;=&nbsp;<\/span><span>GameScene<\/span><span>(fileNamed:\"GameScene\")&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;newScene!<span>.scaleMode<\/span><span>&nbsp;=&nbsp;.AspectFit&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;let&nbsp;<span>reveal<\/span><span>&nbsp;=&nbsp;<\/span><span>SKTransition<\/span><span>.flipHorizontalWithDuration(0.5)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;self.view?.presentScene(newScene!,&nbsp;transition:&nbsp;reveal)&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u81f3\u6b64\uff0c\u4f60\u7684\u6e38\u620f\u5df2\u7ecf\u5b8c\u6210\uff01\u4f60\u53ef\u4ee5\u6784\u5efa\u5e76\u8fd0\u884c\u5b83\u4e86\u3002 <\/p>\n<p style=\"text-align: center\">\n<h2> \u4e94\u3001&nbsp; \u6e38\u620f\u6da6\u8272 <\/h2>\n<p>\u73b0\u5728\uff0c\u6253\u7af9\u5757\u6e38\u620f\u4e3b\u8981\u529f\u80fd\u5f00\u53d1\u5b8c\u6bd5\u3002\u63a5\u4e0b\u6765\uff0c\u8ba9\u6211\u4eec\u5728\u6e38\u620f\u4e2d\u6dfb\u52a0\u4e9b\u8bb8\u7684\u6da6\u8272\uff01\u6bcf\u5f53\u5c0f\u7403\u53d1\u751f\u63a5\u89e6\u548c\u5f53\u7af9\u5757\u7834\u88c2\u65f6\u52a0\u5165\u4e00\u4e9b\u97f3\u6548\u3002\u5f53\u6e38\u620f\u7ed3\u675f\u7684\u65f6\u5019\uff0c\u4e5f\u6dfb\u52a0\u4e00\u79cd\u5feb\u901f\u7206\u70b8\u7684\u97f3\u4e50\u6548\u679c\u3002***\uff0c\u60a8\u5c06\u628a\u4e00\u4e2a\u7c92\u5b50\u53d1\u5c04\u5668\u6dfb\u52a0\u5230\u5c0f\u7403\uff0c\u4ee5\u4fbf\u5f53\u5c0f\u7403\u5728\u5c4f\u5e55\u5468\u56f4\u6765\u56de\u53cd\u5f39\u65f6\u7559\u4e0b\u4e00\u9053\u75d5\u8ff9\u3002 <\/p>\n<h3>\uff08\u4e00\uff09\u52a0\u5165\u58f0\u6548 <\/h3>\n<p>\u4e3a\u4e86\u8282\u7701\u65f6\u95f4\uff0c\u9879\u76ee\u4e2d\u5df2\u7ecf\u5bfc\u5165\u4e86\u5404\u79cd\u58f0\u97f3\u6587\u4ef6\u3002\u73b0\u5728\uff0c\u6253\u5f00GameScene.swift\u6587\u4ef6\uff0c\u7136\u540e\u628a\u4e0b\u5217\u5e38\u91cf\u5b9a\u4e49\u6dfb\u52a0\u5230\u7c7b\u5b9a\u4e49\u7684\u9876\u90e8\uff0c\u66f4\u786e\u5207\u5730\u8bf4\u662f\u6070\u597d\u4f4d\u4e8egameWon\u53d8\u91cf\u7684\u540e\u9762\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>let&nbsp;<\/span><span>blipSound<\/span><span>&nbsp;=&nbsp;<\/span><span>SKAction<\/span><span>.playSoundFileNamed(\"pongblip\",&nbsp;waitForCompletion:&nbsp;false)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>let&nbsp;<span>blipPaddleSound<\/span><span>&nbsp;=&nbsp;<\/span><span>SKAction<\/span><span>.playSoundFileNamed(\"paddleBlip\",&nbsp;waitForCompletion:&nbsp;false)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>let&nbsp;<span>bambooBreakSound<\/span><span>&nbsp;=&nbsp;<\/span><span>SKAction<\/span><span>.playSoundFileNamed(\"BambooBreak\",&nbsp;waitForCompletion:&nbsp;false)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>let&nbsp;<span>gameWonSound<\/span><span>&nbsp;=&nbsp;<\/span><span>SKAction<\/span><span>.playSoundFileNamed(\"game-won\",&nbsp;waitForCompletion:&nbsp;false)&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>let&nbsp;<span>gameOverSound<\/span><span>&nbsp;=&nbsp;<\/span><span>SKAction<\/span><span>.playSoundFileNamed(\"game-over\",&nbsp;waitForCompletion:&nbsp;false)&nbsp;<\/span><\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u8fd9\u6bb5\u4ee3\u7801\u4e2d\u5b9a\u4e49\u4e86\u4e00\u7cfb\u5217\u7684SKAction\u5e38\u91cf\uff0c\u5176\u4e2d\u6bcf\u4e00\u4e2a\u90fd\u5c06\u52a0\u8f7d\u5e76\u64ad\u653e\u58f0\u97f3\u6587\u4ef6\u3002\u56e0\u4e3a\u4f60\u5728\u9700\u8981\u5b83\u4eec\u4e4b\u524d\u5b9a\u4e49\u4e86\u8fd9\u4e9b\u64cd\u4f5c\uff0c\u6240\u4ee5\u5b83\u4eec\u4f1a\u88ab\u9884\u5148\u52a0\u8f7d\u5230\u5185\u5b58\uff0c\u8fd9\u5728\u4f60***\u6b21\u64ad\u653e\u58f0\u97f3\u65f6\u9632\u6b62\u6e38\u620f\u5ef6\u8fdf\u3002 <\/p>\n<p>\u4e0b\u4e00\u6b65\uff0c\u5c06\u5728didMoveToView(_:)\u65b9\u6cd5\u4e2d\u8bbe\u7f6e\u5c0f\u7403\u7684contactTestBitMask\u63a9\u7801\u7684\u90a3\u4e00\u884c\u66f4\u65b0\u4e3a\u4ee5\u4e0b\u5f62\u5f0f\ufe30 <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>ball.physicsBody!<\/span><span>.contactTestBitMask<\/span><span>&nbsp;=&nbsp;<\/span><span>BottomCategory<\/span><span>&nbsp;|&nbsp;BlockCategory&nbsp;|&nbsp;BorderCategory&nbsp;|&nbsp;PaddleCategory&nbsp;<\/span><\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u5e76\u6ca1\u6709\u4ec0\u4e48\u65b0\u5185\u5bb9\uff0c\u53ea\u662f\u5728\u5c0f\u7403\u7684contactTestBitMask\u63a9\u7801\u4e0a\u6dfb\u52a0\u4e86BorderCategory\u548cPaddleCategory\uff0c\u8fd9\u6837\u4f60\u5c31\u53ef\u4ee5\u68c0\u6d4b\u5230\u4e0e\u5c4f\u5e55\u8fb9\u754c\u7684\u63a5\u89e6\uff0c\u4ee5\u53ca\u5f53\u5c0f\u7403\u4e0e\u6321\u677f\u63a5\u89e6\u65f6\u4f7f\u7528\u3002 <\/p>\n<p>\u63a5\u4e0b\u6765\uff0c\u8ba9\u6211\u4eec\u4fee\u6539\u4e00\u4e0b\u65b9\u6cd5didBeginContact(_:)\u6765\u52a0\u5165\u58f0\u97f3\u6548\u679c\uff0c\u65b9\u6cd5\u662f\u628a\u4ee5\u4e0b\u51e0\u884c\u6dfb\u52a0\u5230\u8bbe\u7f6efirstBody\u548csecondBody\u7684if\/else\u8bed\u53e5\u540e\u9762\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>\/\/&nbsp;1&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>if&nbsp;<span>firstBody.categoryBitMask<\/span><span>&nbsp;==&nbsp;BallCategory&nbsp;&amp;&amp;&nbsp;<\/span><span>secondBody.categoryBitMask<\/span><span>&nbsp;==&nbsp;BorderCategory&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;runAction(blipSound)&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>\/\/&nbsp;2&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>if&nbsp;<span>firstBody.categoryBitMask<\/span><span>&nbsp;==&nbsp;BallCategory&nbsp;&amp;&amp;&nbsp;<\/span><span>secondBody.categoryBitMask<\/span><span>&nbsp;==&nbsp;PaddleCategory&nbsp;{&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;&nbsp;runAction(blipPaddleSound)&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>}&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u6b64\u4ee3\u7801\u8d1f\u8d23\u68c0\u67e5\u4e24\u4e2a\u65b0\u7684\u78b0\u649e\uff1a <\/p>\n<p>\uff081\uff09\u5728\u4ece\u5c4f\u5e55\u8fb9\u754c\u53cd\u5f39\u65f6\u64ad\u653eblipSound\u58f0\u6548\u3002 <\/p>\n<p>\uff082\uff09\u5728\u5c0f\u7403\u4e0e\u6321\u677f\u63a5\u89e6\u65f6\u64ad\u653eblipPaddleSound\u58f0\u6548\u3002 <\/p>\n<p>\u5f53\u7136\uff0c\u4f60\u5e0c\u671b\u5728\u5c0f\u7403\u6253\u7834\u7af9\u5757\u65f6\u4f7f\u7528\u4ee4\u4eba\u6ee1\u610f\u7684\u560e\u5431\u58f0\u6548\u3002\u4e3a\u6b64\uff0c\u4f60\u53ef\u4ee5\u5c06\u4e0b\u9762\u4e00\u884c\u6dfb\u52a0\u5230\u65b9\u6cd5breakBlock(_:) \u7684\u9876\u90e8\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>runAction(bambooBreakSound)&nbsp;<\/span><\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>***\uff0c\u5728\u7c7b\u9876\u90e8\u7684\u9488\u5bf9\u53d8\u91cfgameWon\u521b\u5efa\u7684didSet\u5c5e\u6027\u89c2\u5bdf\u5668\u7684\u91cc\u9762\u63d2\u5165\u4e0b\u9762\u7684\u884c\u7801\u884c\u5373\u53ef\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>runAction(gameWon&nbsp;?&nbsp;gameWonSound&nbsp;:&nbsp;gameOverSound)&nbsp;<\/span><\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<h3>\uff08\u4e8c\uff09\u52a0\u5165\u7c92\u5b50\u7cfb\u7edf <\/h3>\n<p>\u73b0\u5728\uff0c\u8ba9\u6211\u4eec\u7ed9\u5c0f\u7403\u6dfb\u52a0\u4e00\u4e2a\u7c92\u5b50\u7cfb\u7edf\uff1b\u8fd9\u6837\u4e00\u6765\uff0c\u5f53\u5b83\u56db\u5904\u53cd\u5f39\u65f6\u4f1a\u7559\u4e0b\u4e00\u6761\u706b\u82d7\u6837\u5f0f\u7684\u8f68\u8ff9\uff01 <\/p>\n<p>\u4e3a\u6b64\uff0c\u53ef\u4ee5\u5c06\u4e0b\u9762\u7684\u4ee3\u7801\u6dfb\u52a0\u5230\u65b9\u6cd5didMoveToView(_:)\u4e2d\uff1a <\/p>\n<pre>\n \n \n \n <ol>\n  \n  \n  \n  <li><span><span>\/\/&nbsp;1&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>let&nbsp;<span>trailNode<\/span><span>&nbsp;=&nbsp;<\/span><span>SKNode<\/span><span>()&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span><span>trailNode.zPosition<\/span><span>&nbsp;=&nbsp;<\/span><span>1<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>addChild(trailNode)&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>\/\/&nbsp;2&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>let&nbsp;<span>trail<\/span><span>&nbsp;=&nbsp;<\/span><span>SKEmitterNode<\/span><span>(fileNamed:&nbsp;\"BallTrail\")!&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>\/\/&nbsp;3&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span><span>trail.targetNode<\/span><span>&nbsp;=&nbsp;<\/span><span>trailNode<\/span><span>&nbsp;<\/span><\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>\/\/&nbsp;4&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>&nbsp;<\/span><\/li>\n  \n  \n  \n  <li><span>ball.addChild(trail)&nbsp;<\/span><\/li>\n \n \n \n <\/ol><\/pre>\n<p>\u8ba9\u6211\u4eec\u56de\u987e\u4e00\u4e0b\u4e0a\u9762\u4ee3\u7801\u7684\u529f\u80fd\uff1a <\/p>\n<p>\uff081\uff09\u521b\u5efa\u4e00\u4e2aSKNode\u4f5c\u4e3a\u7c92\u5b50\u7cfb\u7edf\u7684targetNode\u3002 <\/p>\n<p>\uff082\uff09\u4eceBallTrail.sks\u6587\u4ef6\u521b\u5efa\u4e00\u4e2aSKEmitterNode\u3002 <\/p>\n<p>\uff083\uff09\u628atargetNode\u8bbe\u7f6e\u4e3atrailNode\u3002\u8fd9\u6837\u5c31\u53ef\u4ee5\u951a\u5b9a\u4e86\u7c92\u5b50\uff0c\u4ece\u800c\u4f7f\u5176\u7559\u4e0b\u4e00\u9053\u8f68\u8ff9\uff1b\u5426\u5219\uff0c\u8fd9\u4e9b\u7c92\u5b50\u603b\u4f1a\u8ddf\u7740\u5c0f\u7403\u3002 <\/p>\n<p>\uff084\uff09\u5c06SKEmitterNode\u9644\u52a0\u5230\u5c0f\u7403\u8eab\u4e0a\uff1b\u8fd9\u53ef\u4ee5\u901a\u8fc7\u5c06\u5176\u6dfb\u52a0\u4e3a\u5b83\u7684\u4e00\u4e2a\u5b50\u8282\u70b9\u6765\u5b9e\u73b0\u3002 <\/p>\n<p>\u597d\u4e86\uff0c\u6240\u6709\u7684\u5de5\u4f5c\u90fd\u5df2\u7ecf\u505a\u5b8c\uff01\u73b0\u5728\uff0c\u4f60\u53ef\u4ee5\u518d\u6b21\u751f\u6210\u5e76\u8fd0\u884c\u9879\u76ee\u6765\u770b\u770b\u4f60\u7684\u6e38\u620f\u5728\u6dfb\u52a0\u4e86\u4e00\u4e9b\u5c0f\u5185\u5bb9\u540e\u662f\u591a\u4e48\u7cbe\u81f4\u4e86\u3002\u8bf7\u53c2\u8003\u4e0b\u56fe\u3002 <\/p>\n<p style=\"text-align: center\">\n<h2> \u516d\u3001&nbsp; \u5c0f\u7ed3 <\/h2>\n<p>\u5f3a\u70c8\u5efa\u8bae\u60a8\u4e0b\u8f7d\u672c\u6559\u7a0b\u7684\u5b9e\u4f8b\u4ee3\u7801\u4ee5\u4fbf\u8fdb\u884c\u8fdb\u4e00\u6b65\u7684\u7814\u7a76\uff08\u5730\u5740\u662fhttps:\/\/cdn4.raywenderlich.com\/wp-content\/uploads\/2016\/04\/BreakoutFinal_p2.zip\uff09\u3002 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style=\"font-family:Calibri;font-size:12.0000pt\"> <\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u4e00\u3001&nbsp; \u7b80\u4ecb SpriteKit\u662f\u82f9\u679c\u516c\u53f8\u63a8\u51fa\u7684iOS\u548cOS X\u6e38\u620f\u5f00\u53d1\u6846\u67b6\u3002\u8fd9\u4e2a\u5de5\u5177\u4e0d\u4ec5\u63d0\u4f9b\u4e86\u5f3a\u6709 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